![]() ![]() ![]() If the number is negative, the defender will be able to act before the attacker and maybe even punish. If the number is positive, then the move will end before the defender can act again. These are frame advantage values when the attack hits or is blocked. Notation may denote multi-hit or "sweet spot" damage values on certain frames. ![]() Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.Ĭrush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.Īttack damage on hit.Notation may denote V-Skill only cancel windows in Specials. Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. "ch": Chain cancel, refer to description for options.T is for throw attacks (which cannot be blocked). How many frames a move remains active (can hurt opponents) for.Īttack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). Join the SuperCombo Wiki Editor's Discord for meta-discussion about SFV Wiki. ![]()
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